Fencing
Spears and daggers. Past 98 the parablow opens up.
Fencing covers spears and daggers: kryss, dagger, spear, short spear and war fork.
Parablow
Past 98, holding a magical spear, the parablow opens up. Which tier the spear is does not matter; the lowest, +3, is enough, while plain steel is not. The blow works only with the spear and the short spear.
A parablow pins the target for five seconds, but damage breaks the hold — including the spearman's own next swing. It is not a lock but a gap: to run, to heal, or to finish a spell. In exchange the wait is long, once every twenty seconds.
Tactics sets the chance: fifteen percent at 75 Tactics, twenty-five at mastery. For a pure mage it is a quarter lower.
The spear is also on the dismount list, so with enough skill you can throw a rider from the saddle.
Wielding a magical spear
| Tier | Skill and Tactics needed |
|---|---|
| Ruin (+3) | 20 |
| Might (+6) | 40 |
| Force (+9) | 60 |
| Power (+12) | 80 |
| Vanquishing (+15) | 100 |