Runebook
Sixteen runes under one cover. Travelling on a charge is free; opening a gate costs mana.
A runebook keeps your runes under one cover. It holds sixteen, and every row carries three buttons: travel, gate, and take the rune back out.
The book is a real container. The runes sit inside it, and you can take one back whenever you want and put another in its place.
Three ways, three costs
| Way | Cost |
|---|---|
| Travel on a charge | free, spends one of the book's charges |
| Travel without a charge | 11 mana and reagents |
| Open a gate | 40 mana and reagents |
Charges are filled by dropping recall scrolls into the book, up to ten. A gate is always the spell itself; charges do not open gates.
Region rules hold for charges too
A charge will not carry you into a place where magic is forbidden, and it will not carry you out of one either. The book checks this itself — otherwise a charged book would be a way out of a prison.
The book has no default page. You choose where you are going every time.