ELPİDA
Systems

Runebook

Sixteen runes under one cover. Travelling on a charge is free; opening a gate costs mana.

2
Category
Savaş

A runebook keeps your runes under one cover. It holds sixteen, and every row carries three buttons: travel, gate, and take the rune back out.

The book is a real container. The runes sit inside it, and you can take one back whenever you want and put another in its place.

Three ways, three costs

Way Cost
Travel on a charge free, spends one of the book's charges
Travel without a charge 11 mana and reagents
Open a gate 40 mana and reagents

Charges are filled by dropping recall scrolls into the book, up to ten. A gate is always the spell itself; charges do not open gates.

Region rules hold for charges too

A charge will not carry you into a place where magic is forbidden, and it will not carry you out of one either. The book checks this itself — otherwise a charged book would be a way out of a prison.

The book has no default page. You choose where you are going every time.